NV2| Branding | NV2; Mutara (codename); Mutara V08; Sega Saturn V08 | 
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| Architecture | NV2 | 
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| PCI vendor ID | 10de | 
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| PCI device ID | 0010 | 
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| Announcement date | 31 May 1995 (cancelled) | 
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| DirectX hardware supported version | 2.0 (badly software emulated) | 
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| OpenGL hardware supported version | Not supported | 
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Todo: Why does it have a PCI ID if it was meant for a game console with cartridges? Did they consider releasing it anyway?
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| Quadratic texture mapping (1993-1996) |  | 
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| Fixed function, no HW T&L (1997-2000) | 
- NV3 (Riva 128)
 
- NV3T (Riva 128 ZX)
 
- NV4 (Riva TNT)
 
- NV5 (Riva TNT2 series)
 
- NV0A (Aladdin TNT2 IGP)
  
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| Celsius: Fixed function, HW T&L (1999-2001) |  | 
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| Kelvin: Programmable shaders (2001) |  | 
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| Rankine (2003) |  | 
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| Curie (2004) | 
- NV40 (GeForce 6)
 
- NV45 (GeForce 6 - PCIe)
 
- G7x (GeForce 7)
 
- RSX (PlayStation 3 GPU)
  
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| Tesla: CUDA, unified shaders and GPGPU (2006-2010) | 
- G80 (GeForce 8800 GT)
 
- G9x (GeForce 9000/100 series)
 
- GT2xx (GeForce 200 series)
  
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| Fermi and beyond: GPGPU scaling (2010-2018) | 
- GF1xx (GeForce 400/500 series)
 
- GK1xx/GK2xx (GeForce 600/700/800M series)
 
- GM2xx (GeForce 800M/900 series)
 
- GP1xx (GeForce 10 series)
  
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| Hardware-accelerated raytracing (2018-2022?) |  | 
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| AI-focused cores (2022-present) |  | 
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