NV2Branding | NV2; Mutara (codename); Mutara V08; Sega Saturn V08 |
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Architecture | NV2 |
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PCI vendor ID | 10de |
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PCI device ID | 0010 |
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Announcement date | 31 May 1995 (cancelled) |
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DirectX hardware supported version | 2.0 (badly software emulated) |
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OpenGL hardware supported version | Not supported |
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Todo: Why does it have a PCI ID if it was meant for a game console with cartridges? Did they consider releasing it anyway?
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Quadratic texture mapping (1993-1996) | |
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Fixed function, no HW T&L (1997-2000) |
- NV3 (Riva 128)
- NV3T (Riva 128 ZX)
- NV4 (Riva TNT)
- NV5 (Riva TNT2 series)
- NV0A (Aladdin TNT2 IGP)
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Celsius: Fixed function, HW T&L (1999-2001) | |
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Kelvin: Programmable shaders (2001) | |
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Rankine (2003) | |
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Curie (2004) |
- NV40 (GeForce 6)
- NV45 (GeForce 6 - PCIe)
- G7x (GeForce 7)
- RSX (PlayStation 3 GPU)
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Tesla: CUDA, unified shaders and GPGPU (2006-2010) |
- G80 (GeForce 8800 GT)
- G9x (GeForce 9000/100 series)
- GT2xx (GeForce 200 series)
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Fermi and beyond: GPGPU scaling (2010-2018) |
- GF1xx (GeForce 400/500 series)
- GK1xx/GK2xx (GeForce 600/700/800M series)
- GM2xx (GeForce 800M/900 series)
- GP1xx (GeForce 10 series)
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Hardware-accelerated raytracing (2018-2022?) | |
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AI-focused cores (2022-present) | |
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