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23 October 2025

  • 00:1000:10, 23 October 2025 NV1 object classes (hist | edit) [1,847 bytes] Starfrost (talk | contribs) (Created page with "This is the list of '''object classes''' that can be submitted via PFIFO on NV1. '''Note:''' This is the internal class interface. The Resource Manager provides a different class interface before NV4. These are the class IDs required to actually submit objects to the GPU hardware - the IDs must be shifted right by 12 bits to be submitted (in effect, they show up as <code>0x40-0x5F</code> while viewing RAMHT in a hex editor, like on NV3) Object...")

6 October 2025

  • 17:0417:04, 6 October 2025 Timeline (hist | edit) [22,233 bytes] Starfrost (talk | contribs) (Created page with "This is a timeline of the early history of Nvidia. == 1950s and earlier == * 1948: David S. H. Rosenthal (one of the NV1 designers) is born. * March 6, 1950: John Nickolls is born. * 1958 or 1959: Curtis Priem is born. For some reason, his exact birth year is not known. * May 2, 1959: Chris Malachowsky is born. * 1959: The revolutionary Sketchpad program is created on the MIT TX-2 computer by a team led by Ivan Sutherland (later of Evans and Sutherland). It allowed...")
  • 16:1016:10, 6 October 2025 STG-3001 (hist | edit) [1,182 bytes] Starfrost (talk | contribs) (Created page with "The '''STG-3001''' was a cancelled graphics chip under development by SGS-Thomson Microelectronics (now STMicroelectronics)'s Graphics Business Unit in 1996. It was cancelled around June 1996 in favour of continuing the Strategic Collaboration Agreement with NVIDIA to develop the NV3 (which ST called the STG-3000). Presumably, considering Nvidia's dire financial straits at the time of the STG-3001 project, it was considered as a backup option in case of the bankruptc...")

18 August 2025

  • 00:5300:53, 18 August 2025 GB1xx/GB2xx (hist | edit) [496 bytes] Starfrost (talk | contribs) (Created page with "{{Template:Infobox GPU |title='''GB1xx/GB2xx''' |architecture=Blackwell |branding=RTX 50-series, Nvidia Bxxx |announcement_date=18 March 2024 |release_date=Late 2024 (datacenter); 30 January 2025 (consumer) |end_of_production= |buses_supported=PCIe |directx_version=12 Ultimate |opengl_version=4.6 (+Vulkan 1.3) }} '''Blackwell''' is NVIDIA's current GPU architecture for artificial intelligence and gaming. It is "super duper advanced" according to noted self-appointed gen...")

7 August 2025

  • 18:5218:52, 7 August 2025 NV3 configuration (hist | edit) [4,690 bytes] Starfrost (talk | contribs) (Created page with "There are several different ways that an NV3-based GPU can be configured, depending on the level of flexibility required and who is configuring it. Configuration is done at either the OEM card design level, the manufacture time of the chip, or at the VBIOS or driver level. Each of these have their own mechanisms for configuration; some appear to be burned in with a focused ion beam (FIB)-type situation, others use physical solder-bridged jumpers or other similar mechanis...")

19 July 2025

  • 21:5821:58, 19 July 2025 NV1 known models (hist | edit) [1,530 bytes] Starfrost (talk | contribs) (Created page with "This is a list of known card models of the NVidia NV1. Attempts have been made to sort the companies by number of units sold. === Diamond Multimedia === {| class="wikitable" |+ Model information |- ! Brand name !! RAM type !! RAM amount !! Chip branding |- | Edge 3D 2120 || DRAM || 1 MB || STG2000X |- | Edge 3D 2200 || DRAM || 1 MB || STG2000X (usually) |- | Edge 3D 3240 || VRAM || 2 MB || NV1 |- | Edge 3D 3400 || VRAM || 4 MB (2MB on "3D Memory Module") || NV1 |} ===...")

4 July 2025

  • 00:2500:25, 4 July 2025 NV1 known units (hist | edit) [1,532 bytes] Starfrost (talk | contribs) (Created page with "Due to the Digital Rights Management engine on the NV1, the NV1 stores a unique chip token that allows the unique identification of an NV1 chip and is hashed with the RAMPW using the 64-bit DES-based crypto engine. These are the known list of Nvidia NV1 units. {| class="wikitable" |+ Caption text |- ! ChipToken !! Straps !! <code>NV_PMC_BOOT_0</code> !! <code>NV_PFB_BOOT_0</code> !! VRAM amount !! Branding (STG2000X/NV1) |- | <code>0xE5219C...")

30 June 2025

  • 13:1313:13, 30 June 2025 NV3 RAMIN (hist | edit) [2,498 bytes] Starfrost (talk | contribs) (Created page with "'''Instance memory''' (<code>RAMIN</code>, sometimes <code>PRAMIN</code>) is an area of VRAM where structures for objects to be operated on by the GPU are placed. It does not use traditional VRAM addressing, but instead uses its own addressing method which is fairly peculiar; at a high level, it is basically addressed in reverse, but in 16-byte increments; within those 16 bytes the addressing is done in a traditional order. RAMIN addresses can be converted to VRAM addres...")

20 June 2025

  • 14:4414:44, 20 June 2025 VBIOS (hist | edit) [7,554 bytes] Starfrost (talk | contribs) (Created page with "The '''Video BIOS''' is a read-only memory of some kind (sometimes flash memory or EEPROM) on Nvidia cards (at least up to the Turing architecture and possibly later, although it was mostly only used for legacy compatibility reasons by then) that initialises the GPU, runs basic POST tests, and most critically, provides compatibility with the minimum expected range of graphics modes that all operating systems are known to support - typically this is the VBE 3.0 specificat...")