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| -- This module implements {{error}}.
| | {{#invoke:Error|error|{{{message|{{{1}}}}}}|tag={{{tag|}}}}}<noinclude> |
| | | {{documentation}} |
| local p = {}
| | </noinclude> |
| | |
| function p._error(args)
| |
| local tag = mw.ustring.lower(tostring(args.tag))
| |
| | |
| -- Work out what html tag we should use.
| |
| if not (tag == 'p' or tag == 'span' or tag == 'div') then
| |
| tag = 'strong'
| |
| end
| |
| | |
| -- Generate the html.
| |
| return tostring(mw.html.create(tag)
| |
| :addClass('error')
| |
| :cssText(args.style)
| |
| :wikitext(tostring(args.message or args[1] or error('no message specified', 2)))
| |
| )
| |
| end
| |
| | |
| function p.error(frame)
| |
| local args
| |
| if type(frame.args) == 'table' then
| |
| -- We're being called via #invoke. The args are passed through to the module
| |
| -- from the template page, so use the args that were passed into the template.
| |
| args = frame.args
| |
| else
| |
| -- We're being called from another module or from the debug console, so assume
| |
| -- the args are passed in directly.
| |
| args = frame
| |
| end
| |
| -- if the message parameter is present but blank, change it to nil so that Lua will
| |
| -- consider it false.
| |
| if args.message == "" then
| |
| args.message = nil
| |
| end
| |
| return p._error(args)
| |
| end
| |
| | |
| return p
| |
Revision as of 16:57, 26 December 2025
Script error: No such module "Error".