NV3 RAMIN: Revision history

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4 July 2025

30 June 2025

  • curprev 14:3014:30, 30 June 2025 Starfrost talk contribs 2,497 bytes +1,636 No edit summary
  • curprev 13:1313:13, 30 June 2025 Starfrost talk contribs 861 bytes +861 Created page with "'''Instance memory''' (<code>RAMIN</code>, sometimes <code>PRAMIN</code>) is an area of VRAM where structures for objects to be operated on by the GPU are placed. It does not use traditional VRAM addressing, but instead uses its own addressing method which is fairly peculiar; at a high level, it is basically addressed in reverse, but in 16-byte increments; within those 16 bytes the addressing is done in a traditional order. RAMIN addresses can be converted to VRAM addres..."